Insert disc. Watch introduction. A yellow taxi arrives. Your avatar, Carnaby, gets out of the car and goes through the gate. There is a man laid out on the floor. He stands up, he’s holding a machine gun. He starts shooting at you. If you are lucky you get the chance to punch him to death. Once dead you pick up his gun, his bullet clip and his flask of health improving liquid. You now walk down the path towards a large house. On your right is a stone pillar. Immediately in front of you are two more guys with guns. If one doesn’t kill you – the other will. Now repeat that two dozen times.
Oh man. Oh man.
What went wrong?
I’ve seen this before. Just call me Dr 3DO Kid. A little like Dr Sigmund Freud, only more to the point and no beard. It is therefore in my professional opinion that some developers and publishers you see, suffer from Penis envy. They look over at another game and think to themselves, why doesn’t mine look like that? Or why haven’t I got one of those? Digital- penile – covetousness. It’s very tragic.
Need for Speed suffered from it. Before the 3DO classic NFS appeared on the Saturn and PSX, EA tried to make it look and play a bit more like Ridge and Daytona. The result? A catastrophe of world ending proportions.
Alone in the dark also suffered from this and sadly never recovered. They, the developers, looked at Doom and thought “Hmmm – what we need is more shooting” so that’s what they added. Lots of shooting. Not such a bad idea if executed well – sadly it wasn’t executed well.
Simply put: In Alone in the dark 2 – you can’t aim the gun – it is impossible. This renders all the guns pointless. Bit of an oversight methinks. Yes? Since the game relies so heavily on shooting, unlike Alone in the dark 1 that relied on kicking zombies in the nether regions, the game instantly becomes unplayable. They took a good game and made it bad. Why? I don’t know - it’s beyond me.
The charm, the vision, the execution that made the original so great was swept asunder in a single poorly thought out sequel. Which is a shame.
Some have said that with a little more thought it is possible not to shoot as much as it appears necessary. Having tried this approach, flight as opposed fight you might say, I found myself even more annoyed. The game was even more infuriating.
The storyline is even weaker than the original Lovecraft inspired one. So it appears, no matter how you cut it, AITD 2 is inferior to AITD 1.
Essentially there is a definite need for haste and shooting in this game and the controls simply don't make the grade.
The graphics are a little better than the original - but in my opinion they too have lost there charm of the original that had a hint of French style to them and ultimately AITD2 graphics are much inferior to the Dr Hauzer game graphics. See my coverage of that game for details.
There isn’t even a cheat. Not on Gamefaqs, not on the Internet in general, not in 3DO game guru – I even tried hacking the save file myself using Game Guru all to no avail. Never mind. Lets all wait for the PS3/360 Alone in the dark to see if things get any better!
Not rare either!
3DO Kid.






