Dr Hauzer by Riverhill Soft.
I’m supposed to be reviewing these games right? There is, from what I’ve gathered, a code of conduct amongst reviewers that in addition to sort of insisting that proper grammar, punctuation and spelling is used, is that you don’t spoil games for people by revealing too much of the plot or ruining the ending.
…but these games are in some case 13 years old. You, the reader, are never going to play them and even if you do, unless you read and speak Japanese then the plot will forever remain obscured. Personally, I think we owe it to the development team at Riverhill Soft. Especially the guy who obviously toiled and sweated over developing the 3D engine. The 3D engine was ahead of its time.
The story was well researched and fun and the whole thing choreographed and presented impeccably.
So, I'm going to break with tradition. I’m going to lay bare for the first time the entire Dr Hauzer story – to the very best of my ability!
Below you will find the complete Dr Hauzer story. Including all the characters, the plot, the Doctors diary and the end sequence.
Look away now if you don’t want it spoiled.
3DO Kid.
To start, let me introduce the lead character.
This is the guy that has been sent to investigate Dr Hauzers, an eminent archaeologist, disappearance.

The Hauzer mansion is set on a cliff face over looking the ocean which is only accessible by car and that is how our investigator arrives. All very reminicient of Alone in the dark!
As you enter the mansion for the very first time, take a moment to cycle through your views. Overhead, isometric and first person. I'd recommend you take longer than 5 seconds doing this, as the Hauzer mansion is about to greet you personally with its favourite palour trick - sudden death. Sudden death is always on the cards in the Hauzer mansion and the first few seconds are no exception as the chandelier crashes to the ground.
Walk forward, open the door and enter the 'Hall'. In front of you are two sofas, a coffee table and a grandfather clock. The room also contains three doors and a stair case leading up.
Examine the clock by pressing the 'A' button. You will retrieve a 'White Key'. By performing this simple action of recovering the key you have set the mansion in motion. Something deep in the house stirs and the Grandfather clock begins to tick. The camera pans out to dramatise this event.

The door nearest the Grandfather clock is locked. The next nearest door is a sudden death door, open it and you fall down a pit and the stairs? You cannot climb them.
Leaving only the the door opposite the clock to be opened using the white key. Walk over to the door and press the 'P' button to open you inventory and then use the left and right keys to highlight it and then press 'A'. The door should now open.
You will have entered a passage.
Immediately in front of you is a chasm. Try not to fall down. If you select first person perspective by pressing the LS key you should be able to see beyond the chasm. There is a door on the left hand-side and beyond that a cupboard. Immediately on your left is another door. Open it.
You've entered the 'Guard Room'. There is a bed, two dressing tables, two vases and in one vase a flower. There is also a full length picture of a flower on the wall. You are going to take the flower out of one vase and place it in the other empty vase. You will then leave the room via the full length picture. What ever you do don't touch the empty vase. By touching it you trigger a poisonous gas.
Once you have exited the Guard Room you will enter the 'Bedroom'.
In here you will find a 'Red Key' on the dressing table, a floor map and a Green book.
There are in all 4 green books. These are Dr Hauzers diaries!
Dr Hauzers diary - Book 1.
26th October.
A wonderful discovery! Or should i say scary? This stone tablet is the most important discovery of my life and I found it by chance. I have investigated the worlds most sacred sites! And it is amazing I have found this, here of all places!
The discovery of this Tablet appears to be gods will. Surely something wonderful will follow!
20th November.
I have employed Diggers to dig deeper. Things have to be dealt with smoothly. I have ordered the diggers to treat the artifacts with care because it is the only way to proceed safely.
This is my archaeological site. I am not willing to tell anyone about this site and I'm not giving it to anyone.
This is the real sacred place!
Exit via the door. You are now back in the passage beyond the chasm. Go to the very end. You can look out of the window if you want - you'll be treated to an image of your character having a peek!
Examine the cupboard and press the button. The floor will now slide over the chasm and you can walk over it without fear.
Now head back to the main hall with the Grandfather clock. You can now use the the red key to unlock the door.
You are in the living room. Some tables, a sofa and movable cupboard. You need to firstly move the coffee table. This triggers something that allows you to open the door obscured by the cupboard. So give it a shove. You'll know when you are finished.
Now to move the cupboard. Imagine you are facing the cupboard and go to the right-hand side and face the side of the cupboard. Get as close as you can. Press 'B' and pull back on the joy-pad. You character should start to pull the cupboard backwards away from the table and reveal a door. Keep the 'B' button held down the entire time.
Open the door. You can't save - and you are going to wish you had.
There is a corridor and at one end a dirty great big boulder heading for you. Do not, again I repeat, do not open the door immediately on your right. It is a Bath Room and the only way out I could find was too die - and that isn't supposed to happen.
There is a tap and small puddle of water. Once you are in the room you cannot get out and the only thing to do is turn the tap. Which floods the room and you drown.
So - instead run up the corridor and dive into the recess where you will find two doors. If you wait a moment you get a brief animation of the boulder falling down the hole you would have fallen down if you had opened the third door in the Hall!
These two doors are the Kitchens.
The door facing you is 'Kitchen 2' on your floor map and contains an Orange Key, a knife and a petrol can. Gather them up.
The other door is 'Kitchen 1'.
In this is kitchen is another chasm. You have to move the table a little towards the cupboard and then push it over the chasm.
From here you can retrieve an Axe from the cupboard in the far corner.
Leave the kitchen and head back down the corridor. There is a door leading to the dining room. This door can now be opened by using the Orange key you retrieved from the Kitchen.
Gather the Candlestick from the enormous dining table and the wood from above the fireplace.
When you grab the wood, you'll notice parts of the floor fall away. You will need to jump out of the dining room (using the 'C' button on your 3DO joy-pad). Best to use the overhead view for this and try and get as close the the edge as you dare. When your character jumps he will jump about 3 squares so there is not too much to worry about. However, I'd recommend you save the game before moving around too much!
That is it for this corridor. You are left with last door on the left hand-side. Open it and you will ascend a staircase.
If you have a look around you'll see a dead body and three near doors all near to where you came in. Walk down the corridor and some spikes will emerge to block your path giving you the option of going back down stairs or opening one of the other doors.
Of the three doors you can access, one is locked. The other open. To open the locked door you are going to need get the green key.
So open the only door you can and enter the art room.
Its funny how the eyes follow you around the room? No - well you are going to follow these eyes around the room!
This art room has a number of pictures of eyes, either looking ahead or looking to the left. Start with the eye nearest to the door that is looking left. Then go to the picture on the left. This picture is looking ahead, so you look at the picture opposite and so on. Eventually you will land at the green eye and you can now retrieve the Green Key.
Take the key and exit and use it to enter the upstairs library.
Gather the lighter, the shotgun and the crowbar and head down the ladder hidden in the bookshelf.
Your now in the downstairs study.
There are a couple of Red books and a Green book on the various shelves around you. There is also, hidden in one of the shelves a ladder leading back up.
4th March.
Today it is 2 years since my wife has died. When I remember she never complained. When I devoted my life to my research and excavation and forgot about her she didn't say anything but waited for me.
She was probably lonely because she had no relatives apart from me. I should have spent more time together with her, then I would have found her illness quicker. It was regrettable. If she had survived until the excavation was complete her life would not be over.
Now collect the air vent. You'll get a tiny sequence that shows the papers being blown about on the desk. Once it is over you can collect a paper from the desk.
You re-emerge in the upstairs library but the doors are closed. Examine the Red books and a key should emerge. Use the key to exit.
You can now enter a room where the Doctor keeps his artefact's.
The above picture, is in so far as I am aware, is the only picture on the web of Dr Hauzer. Well his ghost actually. In the corner of this room is a door that has been boarded up. Use the crowbar on it and enter the tunnel.
It is dark. So use the candlestick, then use the lighter and you should be able to see!
Walk down the corridor and enter a bedroom.
Another Green Diary.
11th May.
DAMN!
One of the diggers destroyed an artifact because it was scary - He will receive Gods anger!
The reason why he destroyed the artifact was probably because he doesn't understand this excavation given by God!
He has to be punished. He has to die and be sacrificed to God in order to pay for this crime. Only his death can be compensation!
12th May.
He was sacrificed to pay for his crime. He must be happy. His body and soul are probably meeting 'Kellbim' anger.
My God please open the road to paradise and give me its sacred seed.
30th March (Nearly a year later.)
I've found it at last!
Finally it came to me. Kellbim and Kellbims stone tablet. On examining the tablet it is apparent that Kellbim was sleeping in this land. Oh what happiness!!!
Kellbims' stone tablet is a sign post to Paradise. But its gate is sealed.
If I break the seal, I am allowed to enter Paradise. There I will find eternal life with the sacred Tree of Life.
It is probable that God gave this opportunity to me only! Because this road to Kellbim is only available from this place.
The room you are in is divided into two by a green sheet of glass. Use the shotgun to overcome this hurdle.
You can exit the bedroom now and re-enter the upstairs passage. You are now beyond the spikes!
Examine the body and take the key. The corpse looks like it soul has been extracted.
Now enter the next room by using the Red Key you have in your inventory.
These axe pendulums swing. By using the top down view they are easy to dodge and will allow you to collect the Wooden Key from the chest in the top corner.
Exit this room and continue up the passage and go round the corner. Open this next door using the Wooden Key you have just collected.
You have entered another passage way, with another chasm.
Near where you are standing is picture that gives the game away. As long as you do not run, you will not fall down the hole - Oh and stick close to the edge!
inch your way over and open the furthest door in the passage and enter. Collect an Orange Key and the final Green Diary!
5th July.
Noisy!I am trying to break the seal of Kellbim and the Diggers are disturbing me making noises. Apparently they didn't like the fact I gave the criminal a glorious death!
Stupid people...
It would have been better if I had left them locked up in the basement of this mansion. Kellbims secret must not be leaked to the world -
or maybe it would just be easier if I killed them all...
15th August.
I sacrificed each and everyone of them to God. They hindered my road to paradise and that is a crime.
Because of this action Gods anger will be softened, there are no further obstructions to me gaining eternal life.
I just need to open the gate!
11th September.
It is getting noisy again. Policemen and people from the University. Why do they disturb me?
I can no longer ignore them. Maybe they have come to know about Killbims stone tablet? Are they trying to get to paradise as soon as I open the seal? THAT MUST BE IT! What a nasty living creature they are...
I WILL NOT LET THEM IN!!!!
By any means I won't let them into Gods place without my permission...
They are all to be sacrificed to God...
Last entry.
In this same room with the diary there are some shelves and a table.

Once you have gathered the parts, leave and head back down the corridor. You going to use the key on the door that opens out on to the chasm. Walk down the same edge of the chasm as this door and then open the door this door.
There is another big picture. If you guessed it was another Picture door, you guessed right. Towards the end of the room is a little orange hook - place the giant axe, the one in your inventory, here.
Now exit via the big picture door!
From this next room you need to collect two items. A picture of the good Doctors wife and some dynamite.
We are very close to the end.
Walk down some stairs and enter a room with a large fireplace.
Examine the cupboards and retrieve any items.
If you now walk over to the fireplace, the side nearest to the cupboard, you should be able to examine it. It should swing out to reveal an opening. Just keep pressing A and go down the ladder.
There is no way back once you reach the bottom. Essentially you fall off that ladder. Make sure you have the lighter and the dynamite and perhaps have saved the game!
Open the door on the right and collect the white key from the dead body.
Now enter the next room. Dead end right? Wrong! Not with dynamite and a lighter its not. Place the dynamite near the wall and light it using the lighter. Then make like a sacred tree and leave! Quickly.
Go back in. You will see a little mining cart go towards it. Press A and you will enter a little pre-rendered sequence as your cart travels down the excavation - those Diggers sure were busy!
Once it stops there is a door in front of you - enter it with the white key.
I do hope you have the picture!
We are in the end game.
It is actually pretty good. Opposite you is Dr Hauzer. He has been sealed in Killbims stone Tablet for eternity and he has lost his marbles.
Me and my wife will be together for eternity - he shouts. He then turns accusing you of preventing this. He then starts firing orange balls at you. Take the picture and march towards the Hauzer Tablet and shove it down his throat. Don't dilly-dally as the game can still kill you!
And that is it, we are finished!
Your character now rides back on the little cart, just as the tunnel starts to crumble. Eventually you burst into the light, in time to watch Dr Hauzers mansion sink into the ground.
Night turns to day and all seems well with the world.
The game then has some out takes form the game. Your character spinning around with the gun in the bedroom. Also on a ladder and also slipping over. It actually a testament to the graphics engine which bit-by-bit has really impressed me.
I hope you enjoyed that. Yes - I know its a giant spoiler of epic proportions but I think of it as a much belated tribute to the work that went into it. It is a cracking game.
3DO Kid.
I’d also like to offer a big thanks to 2Tuff – His walk through completed some 12 years ago, although not complete, helped me on my quest immeasurably.
http://www.essi.fr/~Buffa/videogames/DoctorHauzerWalkthrough.html



























































Just goes to show that no one was putting an effort into using the 3do hardware. Sad really.