Hmmm. This is a genre that is down with the funky hardcore gamers. It is a cutesy puzzle game with up-to four players playing at once.
Taiketsu! Rooms is unknown outside of Japan and my possession of it thanks to a Tokyo's most fervent David Beckham fan. A young man armed only with an unlimited budget (funded by yours truly) and an account on Yahoo.co.jp auctions.
...and rare? More people have witnessed the Pope handing out free condoms. So yes, it's rare. More-over it's English friendly too.
All this adds to a desire. A desire for this game to be good.
Desire was dulled by doubt however. Doubt because it was published by Sanyo - whose only previous outing on the 3DO was Neo Organic Bioform - a game which will hardly go down in the history of video games as a good experience. But hope springs eternal.
A 3DO collector is to be compared by many as being the poorest diamond miner in all of Computer Gamedom. So few a gems amongst the rubble that a recent post on Atariage forums described 3DO collecting as simply "3DO- not worth your time."
Well Yar-boo-sucks-to-you Jag fan. (They just don't know when to quit do they!?)This is very good. Despite the Sanyo link.
The game-play is busy and takes sometime to get to grips with. There are four opponents scampering around a dynamic maze turning taps and releasing gushing torrents of water in an attempt to send you or someone other than themselves down the drain. Last cutesy character standing is the winner.
To win you have to split your brain almost exactly between your own survival and ensnaring your opponent. Considerably easier said than done. Let your mind wander for a second and you'll regret at your leisure as the water spins you once again towards the sewer.
The first maze is simple enough. Focusing on which part of the game-area your opponents are currently active, then opening the floods to trap them. You can of cause be trapped yourself by the game; either by it randomly sealing part of the maze or by bursting a bubble filled with ice but you can win and on your forth or fifth attempt victory should be within your grasp. Within your grasp but not a certainty.
Taiketsu will quickly punish over enthusiastic complacency. The trap I fell into was that by winning I focused on attacking and not defending. I kept looking for where the opponents were and not where the water was coming from. On several occasions I turned a two-nil lead into a two-three defeat.
The only advice I can offer is too remain calm and remain focused.
Once you have defeated your opponents you face an end of level boss who will need to be beaten at least three times before you can progress to the next maze.
The game-play progresses by introducing more malleable maze elements and feeding your opponents with even more sophisticated artificial intelligence.
Overall it plays with a faint whiff of Bomberman in the air but this is very faint and Taiketsu is almost unique. Certainly on the 3DO it is unique.
If I was too pick fault the frustration element - an element that must in my opinion be present in all games of this type - is a touch to far. The early levels feel a little too long and the sudden death feature of the boss battles in my opinion is simply unfair. Turning frustration to anger in a single sloshing moment. Your only option to beat your opponents again to face the end-of-level boss again.
...but maybe that is because I rubbish at puzzle games and don't be put-off by these mild criticisms.
Taiketsu is quite hard. The game also appears not to be infinite and in-so-far-as-I-have-gotten limited to five mazes. It also demands not an inconsequential amount of time to play.
...but we shall see.
I should also mention the introduction which is actually very entertaining - goodness only knows what is going on but it is well animated and deserves to take the crown for the best bit of pre-rendered FMV on the 3DO platform.
3DO Kid.























































































































































